Copyright White Wolf Publishing, Inc. (2003). Reproduction by and for members of the Camarilla is permitted. All other rights reserved.
White Wolf, Vampire the Masquerade, Vampire the Dark Ages, Mage the Ascension, and World of Darkness are registered trademarks of White Wolf Publishing, Inc. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dreaming, Werewolf the Wild West, Trinity, Mind’s Eye Theatre, Laws of the Night, The Long Night, Liber des Goules, The Shining Host, Laws of the Wild, Laws of the Hunt, Laws of the Hunt Players Guide, and Oblivion are trademarks of White Wolf Publishing, Inc. These products use the supernatural for settings, characters, and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. Reader discretion is advised.
This handbook was created by the Camarilla Development Team with assistance and input from hundreds of members of the Camarilla, both in the USA and abroad.
Team Lead: Wes Contreras, Jon Herrmann
Team Members: Vanessa Brown, Roy Cabaniss, Wes Contreras, Cathryn Emerson, Joe Franklin, Matt Gorsky, George Lemke, Wendy Misuinas, Adam Phelps, Wade Racine, Maria Seaton, Dineh Torres
Editing: Jana Wright
Chapter One
Chapter Two
Chapter Three
Appendix 1 - The US Constitution
Welcome to the Camarilla! We are an international gaming organization dedicated to the enjoyment of White Wolf’s World of Darkness. We support a global Mind’s Eye Theatre live-action roleplaying game as well as social events, community service, and education.
The Camarilla is one of the world’s largest live-action roleplaying groups, with thousands of members across six continents. Our members create characters using White Wolf’s Mind’s Eye Theatre books and begin by playing those characters in locally hosted games. Many members also travel to games and events hosted by our hundreds of individual domains and chapters, use some of the numerous “in character” e-mail lists and even attend larger events at the regional, national and international level! Each year, the Camarilla hosts the International Camarilla Convention (ICC) in a selected city that brings hundreds of members together to play in the pinnacle event of the year.
The focus of the Camarilla’s game is on the dramatic politics in the
World of Darkness and the tragic struggles of the spirit; it is not
only the violent aspects commonly associated with the fictional
creatures that intrigue us.
The Camarilla is dedicated to member education-not just the fascinating history lessons one can learn while creating characters but also skills such as leadership development and acting. We sponsor panels and seminars about the arts, the World of Darkness, project coordination, and storytelling. Many members become officers of their chapters or domains, and the Camarilla supports them with leadership development programs and mentoring.
Last but certainly not least, the Camarilla sponsors many charity events to benefit good causes across the globe. Many of our chapters support a local charity such as a food bank or shelter, thus strengthening the community where they live. Some people ask why service work is so important in an organization such as ours. Quite simply, it builds our sense of community. When our members give something back to their communities-by getting together with their fellow members to do a good deed-it builds friendships and a sense of connection between members.
Our focus on arts, education, and service contributes to the culture that the Camarilla attempts to build between members worldwide. As a community of friends, we encourage members to be respectful of others, to participate responsibly and safely at all events, and to support each other as we grow together and explore our creative interests.
The Camarilla intends that your time with us is fun, creative, and rewarding. In that vein, this membership handbook has been written to serve as a tool for you to learn how you can participate in and contribute to the club. The Membership Handbook also provides a basic understanding of the organization’s administrative structure and many of the opportunities available to club members.
You are now a member of a worldwide network of World of Darkness
fans. As a new member, you will receive a membership packet and some
tools to help you become involved in the club. Traveling to nearby
chapters to participate in their events is probably the easiest way for
any member to get involved. If you have Internet access, the Camarilla
has hundreds of e-mail lists for roleplaying, getting advice,
communicating about common interests, and learning about local,
regional and national events. See the section on The Internet or jump
right in at
While the Camarilla is a worldwide organization, this manual is specific to the Camarilla USA, the branch of the Camarilla within the United States. Camarilla affiliates in other nations will have their own structure, rules, and guidelines for membership that may or may not correspond with what is described here.
The Camarilla deals with a variety of mature subjects as we explore the tragedy of the human condition through our metaphors and roleplay. As such, all members are required to be at least 18 years of age (regardless of emancipation). To join the Camarilla, just visit the White Wolf website ( http://www.white-wolf.com/camarilla) and click on the link to purchase a new Camarilla membership. You pay your membership fee to White Wolf, either by credit card or by sending in a check or money order. Internet access is required to complete the process to join the Camarilla, but if you do not have Internet access yourself, just ask an existing Camarilla member for help. A large network of people to help out when needed is one of the many benefits of Camarilla membership!
You may end your membership either by simply not renewing once your membership has expired, or by sending a written letter to the Camarilla formally withdrawing from the organization. If your membership simply expires, you may join again at any time later and pick up right where you left off, keeping the same characters, member class and other benefits of membership as if you had remained a member the entire time. It is a good idea to keep all of your own records, to be sure everything can be verified should you rejoin). By withdrawing in writing, you may be giving up the right to these benefits, as determined on a case-by-case basis. Membership may also be terminated by the Camarilla in some cases.
If there are chapters and/or domains already in your area, contact them to get involved right away. If no other active members live in your area, we recommend building a new chapter-and we will help!
The first activity that many members wish to participate in is the global sanctioned chronicle. The Camarilla encourages exploring the intriguing gothic-punk and romantically horrific atmosphere through roleplay, fiction, poetry, and more. Just create a character using White Wolf Mind’s Eye Theatre books in conjunction with the Camarilla Rules Supplement (available on our website) and submit that character to a Storyteller. Once approved, you can portray that character at venue games anywhere in the world.
Your participation in all club activities is governed by the Camarilla’s Code of Conduct (contained later in this document) which defines the general level of conduct that the organization expects of all members. The Camarilla will not tolerate behavior that is illegal or dangerous to oneself or others, and serious offenses may result in expulsion from the organization.
Many new members are surprised to discover that the Camarilla is more than just a roleplaying organization. Although roleplay is indeed one of our major activities, we also pride ourselves on forming a community of friends with common interests. Even in areas where storytelling and gaming are the major focus, members are encouraged to hold social events and become involved in their community to promote friendships and camaraderie.
Here are just a few examples of how you can participate in the organization and its many different activities right away:
Upon joining the Camarilla, your first goal will likely be to locate any other Camarilla members nearby, and to join a chapter or domain.
If you do not already have contact with other local members, your best resource for this is the Camarilla website located at http://camarilla.white-wolf.com, where you can search for a local chapter or domain, or join an e-mail list that will help you locate members in your area.
If there are no other members in your area but you have Internet access, you can join the Four Winds chapter, designed for those who are geographically isolated from other members. With a bit of effort, you can also recruit other members in your area and form a new chapter-an especially rewarding experience. Details on the Camarilla’s organizational structure and forming new chapters are included later in this handbook.
There are two types of Camarilla sponsored games: sanctioned games and troupe games.
Sanctioned games take place within the Camarilla’s global sanctioned chronicle and use the framework, setting, and rules established by the club’s Master Storyteller. When you have a character approved for play in the global sanctioned chronicle, you can take that character to any chapter or domain in the world. All the world is a stage for you and your characters to explore! In the global sanctioned chronicle we focus on story, from moments of personal horror to great world-spanning epics that involve thousands of players. When you play, remember that you are building a common story with thousands of other members. Sometimes your character may accomplish its goals, and other times it may fail spectacularly, but both fit equally well into the grand story we weave together. Either way, have fun and make new friends!
Sanctioned play allows only specific character types, and complies with the Camarilla’s gaming supplements for that venue. The shared rules and character creation system allows the organization to build a worldwide network of members who play in the same world-encompassing game. Troupe games are run independent of the global story, allowing whatever the storyteller wishes to include. Troupe play is still restricted to Camarilla members, with the code of conduct and other membership rules still in effect.
Games which do not take place as Camarilla events, of course, are not governed by the Camarilla’s rules in any way, shape or form, even if such a game is coincidentally composed entirely of individuals who are also members of the Camarilla.
The Camarilla makes extensive use of the Internet for a variety of functions within the club. While it is very possible to participate in games, charity events, socials and almost every aspect of the club without any access to the Internet whatsoever, that experience is enhanced greatly through the use of the Internet and the online tools that the club provides.
The Camarilla website ( http://camarilla.white-wolf.com) provides helpful information such as:
Members can participate in a variety of both in-character and out-of-character chat rooms and e-mail lists. Online communities of likeminded members gather and discuss issues from parenting to military life, all coming from the unique perspective of individuals who share many of the same goals and values. On top of all this, there are literally hundreds of other websites operated by different nations, regions, chapters, or individual members on dozens of different subjects, providing a plethora of information on every aspect of the club and White Wolf’s World of Darkness setting.
All members with Internet access are encouraged to subscribe to the camarilla-announce e-mail list. This list provides organization-wide announcements about events, policy changes and leadership opportunities. Moderated by the top levels of the organization, cam-announce averages well under 10 messages per week and should not be any burden to any e-mail account. This or any other e-mail list may be subscribed to online: just follow the links from the main Camarilla website previously mentioned.
Four Winds is an entirely Internet-based chapter. If you live in an area with no existing chapters or domains and you have Internet access, you may join the Four Winds chapter. Members of Four Winds regularly meet online and even have their own geographic area within the global sanctioned chronicle. These games are open to any Camarilla member, whether a member of Four Winds or not.
To join the Four Winds chapter, locate your regional coordinator’s e-mail address using the main Camarilla website and send them an e-mail with “Attention: Four Winds” in the subject line. The regional coordinator will then either approve your request or direct you to a nearby chapter or domain that you may not have been aware of, so that you can take advantage of a more local membership. While members of the Four Winds chapter participate predominately online, they should still remember that they are subject to the same rules as any other member.
White Wolf’s World of Darkness is a gothic-punk setting that is harsher and more careworn than our own world. Crime and violence are commonplace, and the day-to-day struggle makes people there a bit more callous and self-serving. In this world, werewolves, vampires, mages, and other supernatural creatures are real, even though they keep their presence hidden from mortal eyes. These creatures move through the shadows, advancing their own agendas while seeking to understand a world’s where each secret learned only suggests even greater mysteries still unknown.
This World of Darkness is the conceptual stage for our global sanctioned chronicle. Our players create supernatural characters and then set off to explore the world, discover its secrets, and even influence events.
Our global sanctioned chronicle extends throughout the world. Once you create a character and have it approved by your storyteller, you can portray it at games, online, at any appropriate game hosted in the United States, or in any city in the world that offers a sanctioned venue. Players and storytellers from around the world weave a common story that links individual games together into a massively multiplayer LARP environment with thousands of players. The events at your local game can cause ripples across the nation and around the world. There’s a world waiting for you, so just step in!
You can join the global game as an individual player, or you and your friends can build a venue for your hometown. Venues are sanctioned local games that are run by an elected principal storyteller. When you create a venue, your group gains the ability to set stories locally and have those stories affect the global sanctioned game. Here’s what you need to do to launch a venue:
Once the venue is approved, the venue storyteller must file a monthly report and meet the ongoing requirements of all supervising storytellers.
As a member of the Camarilla, you can create a character for any of the genres within the global sanctioned chronicle. We recommend that you begin by familiarizing yourself with the Mind's Eye Theatre rules for the genre. If you can, you might also want to read some of the genre's tabletop materials.
The Camarilla uses White Wolf's Mind's Eye Theatre rules for the global sanctioned chronicle, but these rules have been slightly modified to meet the needs of a global-scale chronicle. The Camarilla's master storyteller publishes a global rules supplement and the national storyteller provides a national rules addendum. These documents provide clarifications, approval level requirements, and rules adjustments.
If you are making your first character for the global sanctioned chronicle, then we recommend you plan to spend some time talking with your storyteller, who can help you with the following tasks:
Your direct storyteller must approve your character before you play it in the global sanctioned game. Some character concepts or elements are considered rare, and they require additional levels of storyteller approval before a character can enter play (See Special Approval Items below).
The Camarilla recommends that each new player start with basic characters that do not require any special approvals.
Characters that have all necessary approvals for play are considered globally sanctioned characters.
Your character will be entering a complex game that involves thousands of players and their characters. You will be able to spend many years exploring it without learning its secrets or exhausting its possibilities.
The Camarilla encourages you to use your creativity and imagination when building characters and portraying them. Research history, consider costuming, and think about personality and motivation.
When you name your new character, the Camarilla asks you not to name it after a historical or known fictitious figure. Historical figures have their place in the World of Darkness, and not everyone can be named Vlad the Impaler. Also, if you have a favorite character from a book, play or film, please don’t copy it and bring it into the global sanctioned game. These characters are often the copyrighted intellectual property of authors, playwrights, and other artists. The Camarilla asks you to create your own new fictitious characters and to build unique stories around them.
While writing your character’s background, you can contact other players and ask if they are interested in linking character histories together. Links will help tie your character to the existing chronicle, and it may even draw your character into stories that you would never have discovered on your own. You can even make new friends, so don’t be shy! However, you should never place another player’s character in your background without first obtaining their permission. If you want to link your character to a non-player character (NPC), you must get the permission of the storyteller who controls that NPC.
The characters you create are yours and yours alone until you introduce them to the Camarilla sanctioned chronicle. Once you have played your character in the Camarilla global chronicle, it has become part of other characters’ experiences and will be influenced by those characters and the global chronicle as well-sometimes in ways you cannot foresee. Your character becomes part of the chronicle. Its history and future become inextricably linked with those of other characters. Thus, a character, once introduced, becomes part of that shared fabric and cannot be removed without disturbing the histories and actions of others. Because of this, character histories and actions introduced to the Camarilla global chronicle cannot be withdrawn or trademarked.
In the global sanctioned chronicle, you can explore many different character types, elements, and items. Your local venue storyteller can approve many of these concepts. However, some concepts are considered rare, and they require additional levels of storyteller review before they approved for entry into the game. The special request process has been designed to ensure game balance and fairness for the requesting player and all other players.
In the United States, there are six levels of approvals.
| Approval Level Required | Storyteller Who Can Approve |
| Low | Venue Storyteller |
| Mid | Domain Storyteller |
| High | Regional Storyteller |
| Top | National Storyteller |
| Global | Master Storyteller |
You can find approval levels for all rare concepts, elements, and items in the Camarilla’s Rules Supplement. Requests without published Mind’s Eye Theatre rules always requires a minimum of Top Approval. Global Approval is required for the use of, or connection to, White Wolf Signature Characters. Additionally, any NPCs that cannot be created under the approved character creation rules also require global approval.
If you want to submit a special request, you can prepare by taking the following steps:
When you are ready to submit your request, you should always present your ideas to your character’s direct storyteller. In most cases, this will be a venue storyteller. The VST will review your request based on the following criteria:
Members of most organizations, in return for the benefits that they receive by belonging to that organization, are expected to act as responsible members within that organization. This is true of the nations in which we live, the companies for which we work, and the schools that we attend. In this, the Camarilla is no different.
The Code of Conduct is intended to outline the standards that members of the Camarilla are expected to uphold in order to retain the privileges of membership. Failure to abide by these guidelines may result in suspension or revocation of your membership in the Camarilla, restrictions to positions you may hold within the club, or loss of earned prestige points.
In an ideal world, Camarilla members would strive to act with respect for themselves, each other and their communities at all times, resolving problems rather than creating them, and showing care and responsibility for those around them. While we recognize that no member is able to maintain such lofty goals at all times, it should be every member’s intent to strive for this level of excellence at all times.
These standards are not intended to oppose or supersede any law or statute that may be in effect in your area. If a rule in this document conflicts with a legal statute, the statute takes precedence. However, the Code of Conduct set forth still has as much effect as is allowed by the statute.
If a member has violated a legal statute, enforcement of the statute takes precedence. The Camarilla does not condone violations of law and will cooperate fully with any investigations made by legal authorities. The Code of Conduct should not be used as a substitute for legal action or criminal prosecution, but it may be applied in addition to such action.
There are a select few behaviors that are unacceptable to the Camarilla regardless of when or where they are performed. These perpetual responsibilities apply to all members at all times, regardless of whether they happen to be attending a Camarilla event at that moment. Section One does not attempt to limit any member’s behavior regarding issues which are solely personal in nature, but they should guide how a member deals with club issues, such as disagreements on club policy or rules, official decisions, and aspects of the game.
At all times, keep in mind that the game is only a form of entertainment; things that exist or happen within the game are not real and should not be portrayed as such. The Camarilla does not claim that vampires, werewolves and the like are real. The organization discourages members from playing their characters at out-of-character events. Similarly, it is essential that members do not make the mistake of confusing a member’s actual personality or attitudes with those of her character.
Members should represent the Camarilla in an accurate and respectful manner at all times to individuals and organizations outside the Camarilla.
Members shall be honest in their dealings with the organization. Members shall not knowingly submit false information to the organization or to any officer acting in an official capacity. Likewise, officers shall be honest in the information they present to the membership. (Please note that this does not mean that a Storyteller is obliged to relay all in-game information to members regarding plotlines. A certain amount of confidentiality is necessary to protect storylines for the enjoyment of the players.
Members shall not engage in behavior (in person, via e-mail or otherwise) that reasonably causes another member to fear the offender may actually cause physical harm, significant mental distress, or property damage to another member, nor shall they actually cause such harm.
While attending a Camarilla event or otherwise participating in Camarilla activities, members are expected to demonstrate respect for themselves, other members, and the club as a whole. If a situation arises where this becomes difficult or impossible, even if the situation is caused by another member violating this Code of Conduct, it is better to step back and take a break until the situation has improved. Taking a bit of a rest, asking the presiding coordinator to address the situation, or even leaving the event are all viable options until you have the opportunity to use the conflict resolution process outlined in this handbook.
The guidelines outlined in this section apply while attending any Camarilla event including games, socials, and chapter meetings from the time that the event begins until the time that the event ends (as determined by the presiding coordinator). These guidelines also cease to apply once the member has left the specific location of the event, again as determined by the presiding coordinator.
These guidelines, at least as they do not relate to physical activities, also apply to any communication upon sanctioned Camarilla mailing lists, IRC channels or other sanctioned electronic communication forums. Sanctioned forums are those presided over and/or implemented by a Camarilla coordinator. For clarity, it is recommended that any forum whose status is unclear have its status explicitly indicated to those with access to the forum. A more detailed definition is available in the Global Communications Policy.
This section also applies to any communication, verbal, written or otherwise, to or from an officer acting in an official capacity within the club. This includes an officer publishing a decision, requesting information, stating opinions or any other communication, so long as it relates to their duties as an officer. It also applies to any member appealing or questioning an official decision, replying to a request for information, responding to opinions, or to any other communication with an officer regarding their duties.
Members shall not engage in non-consensual physical contact with others while participating in a Camarilla event. Live-action roleplay is talking, not fighting. Consensual contact (such as hand shaking) is acceptable; non-consensual contact is grounds for disciplinary action.
Members shall not carry weapons or realistic representations of weapons at Camarilla gaming events or at any other events where the presiding coordinator deems it inappropriate. In the dark, toy guns look much the same as real ones. No props can be used if they must touch another person to be effective.
| Weapons Exception |
| As always, legal statute takes precedence over the Code of Conduct. Any member or potential member who may be required by law to carry a weapon even during non-traditional duty hours should contact their regional coordinator for information applicable to them. |
No manner of discrimination, verbal or otherwise, will be tolerated in any function of the club, be it based on race, religion, disability, age, sexual orientation, length of club membership, or gender.
| The Camarilla’s No Harassment Policy and Procedure |
|
The Camarilla is committed to providing its members with a social environment free from any harassment that creates an intimidating, hostile or offensive atmosphere of interaction. Engaging in any kind of harassment is prohibited. Sexual harassment includes all unwelcome conduct of a sexual nature including but not limited to: physical contact, lewd or sexually suggestive comments, off-color language or jokes of a sexual nature, slurs and other verbal, written, pictorial, or physical conduct relating to an individual’s sex or sexual conduct. Other derogatory or offensive comments or conduct of any kind, including those involving race, religion, age, national origin, sexual orientation, color, or disability status, which create an intimidating, hostile or offensive social environment, are also prohibited. Unwelcome conduct is conduct which the member did not solicit or incite and which the member regards as undesirable or offensive. This policy is in effect for conduct among members of the Camarilla when in attendance at announced Camarilla functions, both sanctioned and non-sanctioned. One note is necessary. The Camarilla’s games involve roleplaying situations where members portray characters in a dark, fictional world. Players may encounter game situations in which characters are verbally abusive to other characters. Indeed, such a thing is common in the fictional World of Darkness. It is acceptable for characters to verbally abuse other characters, but the harassment policies of the organization always remain in force. Additionally, physical contact between players is specifically limited to consensual touch (as previously described). Players may not use their characters’ words or actions as a pretext to justify the harassment of another player. Any such behavior remains unacceptable and constitutes grounds for disciplinary action. Be mature. Look after your fellow members. Have fun. Do not harass others. Members are encouraged to immediately tell harassers when their conduct is unwelcome. Members must immediately stop when they are told their conduct is unwelcome. Attempts by a member to change the subject or to not participate in the conduct are also signals that the conduct is unwelcome. Members who tell harassers when their conduct is unwelcome are protected both by law and Camarilla policy from retaliation. If other action is necessary, complaints of harassment should be reported to either the lead coordinator on scene, or to the nearest available officer. All such complaints will be promptly and thoroughly investigated. Investigation will be handled confidentially with information disseminated on a strict need-to-know basis. All reasonable efforts will be made to respect the confidentiality of both the person with a grievance and the accused. If it is determined that harassment occurred, the organization will take immediate and appropriate action by doing whatever is necessary to end the harassment and prevent the misconduct from recurring. Appropriate disciplinary action against the offender may range from a reprimand to termination of membership, depending on the severity of the conduct and on what action is necessary to stop the harassment from recurring. State and federal law forbid retaliation against members who complain of harassment. |
Live-action roleplay can be a very intense experience. Members shall not participate in Camarilla events while noticeably impaired by mind-altering substances (including, but not limited to alcohol). This clause does not apply to members with regards to taking medication as directed by a physician, but such members are still expected to conduct themselves according to the code of conduct. No diagnosed mental illness will be considered a valid excuse for violations of the Code of Conduct, nor will the presence or absence of any prescribed medication.
The national coordinator may set a more restrictive policy on mind-altering substances. The presiding coordinator for a specific event may also do so, but only within the bounds of that event.
The Camarilla does not condone the drinking of blood. While some of the fictional characters we portray may do this, even discussing the drinking of blood in reality is not permitted while participating in a Camarilla event.
Members shall not cause or participate in any illegal activity as defined by local, state, provincial, or federal law while participating in a Camarilla event.
When a member calls for a time-out, all game-oriented action in the immediate vicinity must immediately stop. Emotions can run high in the midst of roleplay, and it is every player’s responsibility to be able to stop before play gets out of hand. Any member may call a short time-out for any reason, though a prolonged break should be handled by turning the character over to a storyteller to complete the scene while the player steps away from the situation.
Members shall conduct themselves at events in a safe and orderly manner. Any in-character actions that could cause danger, damage property, or cause alarm should be described rather than performed.
Members are expected to be courteous and cordial whenever they are not in character. Compliments should be as frequent as possible and criticism should be constructive. Members shall not threaten other members or the public, nor will they denigrate personal, political or religious viewpoints. If a member expresses that they are offended by a certain subject matter, then discussion on that subject matter should cease.
While in character, members shall take reasonable care to prevent disrespectful or abusive actions in game from being seen as disrespectful or abusive outside the game, and members shall continue to be respectful to the public. If a member expresses that a particular subject matter is offensive even within the context of the game, then discussion on that subject should still cease both in and out of character.
Members who have a personal issue with another member have a responsibility to handle it calmly through the dispute resolution procedures described in this handbook. Members who have an issue with an officer acting in their official capacity likewise have a responsibility to handle it calmly through the appeal and/or complaint procedures described in this handbook. By extension, each member has a responsibility to be familiar with the dispute resolution and complaint procedures outlined in this handbook.
Members who violate the Code of Conduct while engaged in a complaint and/or appeal may be subject to disciplinary action as a result, but this does not invalidate their complaint or appeal.
Dishonesty is disrespectful. Members shall be honest in their dealings with other members. The Camarilla does not tolerate cheating or unethical behavior within any game or event it sponsors.
Members shall not hold the Camarilla or any officer in an official capacity liable for personal loss or injury while attending events.
Members should avoid spreading information at Camarilla functions and over Camarilla forums that is hurtful to other members, particularly information that is secondhand or potentially incorrect. Officers are allowed to pursue necessary lines of information gathering and dissemination that might otherwise fall under the aforementioned definition if this is done in the course of performing their duties.
In order for the Camarilla to maintain a relationship with the hotels, rental halls, campsites, and with other sites at which we hold events, members are expected to follow the guidelines set by the site to preserve a good reputation for the Camarilla.
Members are expected to obey all site rules and regulations while at the site of a Camarilla event. Breaking rules or regulations set by the owners or managers of the site is considered a breach of the Code of Conduct. It is expected that members will not cause intentional property damage, disturbances of the peace, or engage in other actions that may damage the Camarilla’s ability to engage in business with the site.
It is not expected that the full Code of Conduct apply outside of Camarilla activities as previously described. It is only expected that members not engage in behavior that would damage the Camarilla’s relationship with the owners or managers of the site. The final determination regarding acceptable behavior rests with the owners or managers of the site. If they wish to prohibit an activity, then that activity is in violation of the Code of Conduct if performed at the site. This section does not prohibit behaviors other than those prohibited by the owners or managers of the site.
The guidelines in Section Three apply before, during and after events, so long as the member is still at the site of the event, unless the site owner/manager determines that Camarilla involvement ends at a particular time.
The site of the event includes the entire property at which the event is being held. In hotels, this would include the actual gaming room, private rooms in the same hotel, the lobby, bathrooms, deck, parking lot, etc. In essence, the entire hotel, including the grounds, would be considered the event property. For a campsite, this would include the entire campground as well as any adjacent public lands. If there is any doubt, you are probably still at the site. Note once again that only the rules established by the owners or managers of the site apply this widely-the Camarilla rules in Section Two only apply where the event is taking place during the time allotted to the event.
The Camarilla relies on members who volunteer their time to provide all of the organization’s services and events. Because members are not paid for their time and effort, the Camarilla has developed several ways to recognize those who volunteer. The most common form of recognition is with the prestige point system. Coordinators award prestige points for service to the organization. Prestige points are a reflection of effort, time, and energy volunteered to the Camarilla. Prestige points are not awarded for actions or events that result in experience point awards, monetary gain, or other forms of compensation.
Members who have earned prestige points can qualify for a higher member class, resulting in awards, recognition in the organization’s publications, and more flexibility in character creation. Members who advance in member classes also take on more responsibility for supporting the organization and helping other members. While a higher member class does show distinction and grant some privileges, it does not give members authority over one another. All members are treated equally regardless of the member class they have earned. It is easy to become caught up in the race to gain another member class by earning as many prestige points as possible; however, the true value of the time and effort you volunteer is found in such intrinsic rewards as new relationships, completed projects, and leadership experience.
Because prestige points lead to recognition and privileges in the organization, they can become a hotly debated issue. A member may think it unfair that another member gains prestige for doing something he or she cannot do. Some members, for example, cannot give blood for medical or philosophical reasons, so they argue that some compensation should be given to them for not being eligible to earn prestige points for a chapter blood drive. However, members should remember that all prestige activities are voluntary, and there are many other ways to help the Camarilla. If a member cannot donate blood, that member may consider alternate things that the chapter needs and focus on what they can do instead. A member who cannot donate blood may instead help organize a book drive, find and clean a game site, organize a Walk-a-thon team for the chapter, design or maintain a database, or volunteer in other ways. There are many ways to earn prestige!
If you would like to start a project, you should begin by discussing your idea with your coordinator. Your coordinator can explain your chapter’s needs and help you tailor your ideas to fit with the goals of the chapter. If you are not near a chapter, you can get in touch with your regional or national coordinator and begin to build a chapter in your area. Building a chapter is one of the most difficult things to do, but it is also one of the most rewarding.
Members who wish to have their prestige recorded must regularly report their activities to their immediate coordinator while retaining their own copy of their prestige log. It is important for members to maintain an accurate and up-to-date log of their own prestige awards. The coordinator should report members’ prestige in their monthly report so that the organization has up-to-date prestige records. The organization cannot track prestige if said prestige is not reported, so make sure that your coordinator files their paperwork. If your coordinator has been reporting your prestige totals, the officers within the organization can often help you restore lost records or verify your records if you move to another chapter.
Your prestige log should be itemized. Each entry should include a date, activity description, award amount, award type, and award category. If possible, use a computer spreadsheet to automatically calculate a running total and reduce errors. Ask your local officers to see if one has already been created that you can use.
Here is an example:
| Date | Description | Category | General | Regional | National | Total |
| 2-Feb-02 | Independent Blood Donation | Community Service | 15 | 0 | 0 | 1205 |
| 5-Feb-02 | Chapter Meeting | Organizational Service | 5 | 0 | 0 | 1210 |
| 6-Feb-02 | Site Cleanup | Organizational Service | 5 | 0 | 0 | 1215 |
| 13-Feb-02 | Site Setup | Organizational Service | 5 | 0 | 0 | 1220 |
| 19-Feb-02 | Art for regional newsletter | Publications | 0 | 10 | 0 | 1230 |
| 31-Feb-02 | ADC: Charities | Administration | 20 | 0 | 0 | 1250 |
A member’s prestige point totals determine his or her Member Class (MC). Each MC gives the member a title from Associate (MC 1) to Trustee (MC 15). While it is common for a member to earn fifty prestige points a month, it takes a very active member to earn 100 prestige per month. Awards over 100 points per month are often reviewed for appropriateness at the regional or higher level during the review process.
When members have enough prestige points to advance in member class, they should send a request for increase in member class with their prestige log to their immediate coordinator. The coordinator reviews the request and the prestige log to determine that all awards are fair and consistent with other awards, then either grants the member class (if it is within the range that coordinator is able to grant), or passes the request to the next level in the coordinator chain for further review.
If a member loses prestige points through disciplinary action, that loss of prestige immediately results in a loss of member class, if their prestige total drops below the required totals for their current MC.
The following chart explains the requirements for each member class, including the amount of general, regional and national prestige required for each level, its title, and the coordinator within the chain who must review and approve the appropriate MC.
| Member Class | Minimum General | Minimum Regional | Minimum National | Level of coordinator approval required |
| Associate (1) | 0 0 | 0 | None (must have valid membership number) | |
| Journeyman (2) | 100 | 0 | 0 | Chapter Coordinator |
| Artisan (3) | 300 | 0 | 0 | Chapter Coordinator |
| Contributor (4) | 600 | 0 | 0 | Chapter Coordinator |
| Sponsor (5) | 1000 | 0 | 0 | Chapter Coordinator |
| Steward (6) | 1500 | 0 | 0 | Domain Coordinator |
| Benefactor (7) | 2100 | 0 | 0 | Domain Coordinator |
| Advocate (8) | 2700 | 0 | 0 | Domain Coordinator |
| Adviser (9) | 3400 | 100 | 0 | Regional Coordinator |
| Patron (10) | 4100 | 300 | 0 | Regional Coordinator |
| Mentor (11) | 4800 | 600 | 0 | Regional Coordinator |
| Luminary (12) | 5400 | 900 | 100 | National Coordinator |
| Executive (13) | 6100 | 1200 | 300 | National Coodinator |
| Fellow (14) | 6900 | 1500 | 800 | National Coordinator |
| Trustee (15) | N/A | N/A | N/A | Camarilla Council and White Wolf |
A few examples:
To hold Patron (MC 10), a member must have at least 4100 total
prestige points (counting all types), of which 300 must be regional or
national prestige.
If John has 4200 general, no regional and 100 national prestige points, then he has enough total prestige points for Patron, but not enough regional and national prestige (only 100 out of a required 300). John is qualified for Adviser (MC 9) and may apply for a review for Patron (MC 10) after he has earned 200 more regional or national prestige points.
If Mary has 4700 general, 820 regional and 50 national prestige points, she qualifies for Mentor (MC 11). She needs another 50 national to qualify for Luminary (MC 12).
Prestige is divided into three types: general prestige (also called “open”), regional prestige and national prestige. Only the coordinator chain can award prestige, though they may base their decisions on recommendations by the storytelling chain.
National prestige may be recommended by the members of the Camarilla Council and/or those assistants who are granted the authority by these people to award national prestige. It is awarded by the club director or the national coordinator for serving in a global or national level position, participating in a national charity drive, moderating national lists, or otherwise doing work from the following charts that impacts the organization on a national or global level.
Regional prestige may be awarded by a regional coordinator, as well as by anyone able to grant national prestige. It is awarded for serving in a regional position, helping with a regional event or regional charity drive, moderating a regional list, or otherwise doing work from the following charts that impacts the organization on a regional level.
General prestige may be awarded by a domain coordinator, chapter coordinator or by anyone authorized to award regional or national prestige. It may be awarded for anything from the following charts, and is most commonly awarded for work or contributions that affect the organization on a local level.
The tables that follow cover almost everything for which coordinators award prestige. If something is not listed, there is also an “Exceptional Service” category at the end. It is important that coordinators award prestige consistently to ensure fairness to all members.
It is important to take the caps for each category into account, as awards in excess of these caps will be removed during the review process. If a member deserves more prestige points for their efforts above and beyond what is ordinary, they may be awarded points in the “Exceptional Service” category. These caps encourage members to participate in a variety of different activities instead of focusing upon one area of the club to the exclusion of all else.
Several individual line items also have specific caps for the same reason. These line item caps apply to the awards given in any particular month (or event, in the case of the “Event Services” category). Thus, while a member cannot receive more than 30 prestige points for donations to a specific charitable cause during a given month, she may receive that award for the same cause during different months.
Only rarely should an officer be awarded the maximum allowable award for that position. Failure to perform duties such as reporting, responding to e-mail, etc. should result in a lower award. Awards for assistants should take into account the amount of work required for that position relative to other officers. Generally, however, an assistant should receive approximately half the prestige of their immediate supervisor, based on the workload they handle in that month.
| National or Global level principle officer | 0-50 per month |
| Members of the Camarilla Council. Awarded by the Club Director. National prestige. The club director is a paid employee of White Wolf and does not receive prestige for the position. The finance director and conventions director are volunteers though appointed by White Wolf. | |
| Associate to National or Global-level Principle Officer | 0-50 per month |
| Any associate appointed by a member of the Camarilla Council who reports monthly. Awarded by the appointing officer. National prestige. Prestige recommendations are to be included in the monthly report and will be awarded as recommended unless adjusted or denied by the national coordinator. | |
| Assistant to National or Global-level Principle Officer | 0-40 per month |
| Any Assistant appointed by an associate of the Camarilla Council who reports monthly. Prestige recommendations are to be included in the monthly report and will be awarded as recommended unless adjusted or denied by the national coordinator. | |
| Regional-level Principle Officer | 0-40 per month |
| Regional coordinator (RC), regional storyteller (RST). RST awarded by the RC, RC awarded by the NC. Regional prestige. | |
| Assistant to Regional-level Principle Officer | 0-40 per month |
| Any assistant appointed by the RC or RST who reports monthly. Awarded by the RC. Regional prestige. | |
| Domain-level Principle Officer | 0-50 per month |
| Domain coordinator (DC), Domain storyteller (DST), Chapter Coordinators (CC), Venue Storytellers (VST). DST and VST prestige recommended by the DC and confirmed by the RC. DC awarded by the RC. General prestige. | |
| Assistant to Domain-level Principle Officer | 0-40 per month |
| Any assistant appointed by the Principal Officer who reports monthly. These include Assistant Venue Storytellers and Assistant Domain Coordinators. Awarded by the DC. General prestige. | |
| Independent Chapter Level Principle Officer | 0-50 per month |
| Chapter coordinator (CC), Venue Storyteller (VST). Both awarded by the RC. General prestige. | |
| Assistant to Chapter Level Principle Officer | 0-40 per month |
| Any assistant appointed by the CC or VST who reports monthly. A VST must report monthly to the designated Regional Officer appointed by the RST. Awarded by the CC. General prestige. | |
| City Development | 0-20 per month |
| Individual working to form a group in a city currently without a Camarilla presence within 30 miles. Must report monthly to the RC or designated assistant. Awarded by the RC. General prestige. | |
As with officers, list moderators and IRC operators should receive
awards in keeping with the amount of work performed relative to other
list moderators and IRC ops. Only the lists with the highest volume
should receive the maximum allowable award, while most should receive
about half the maximum award.
Most websites are local and result in awards of General prestige awarded by a DC or CC. The regional or national coordinators may request a website for regional or national consumption-any regional or national prestige awarded as a result must be granted by the RC or NC respectively.
| Camarilla List Moderator | 0-10 per month per list, max 10 |
| Moderator of an e-mail list on the Camarilla mail server. National and global lists warrant 1-5 General and 0-5 National prestige, regional lists warrant 1-5 General and 0-5 Regional prestige while local lists warrant 1-10 General prestige. Awarded by the National Technical Administrator. | |
| Other List Moderator | 0-10 per month per list, max 10 |
| Moderator of a general e-mail list NOT on the Camarilla mail server (such as a chapter’s OC or IC lists). Must be approved and tracked by the RC or appointed assistant. Awarded by the RC. IC lists must be approved by the appropriate level storyteller (such as the DST for a Domain level IC list). Awarded by the RC. General prestige. | |
| IRC Operator | 0-10 per month |
| Operator for one or more sanctioned IRC channels. Awarded by the National Technical Administrator’s office and ratified by the National Coordinator. | |
| IRC Venue Supervising Operator | 0-15 per month |
| Supervising operator for all of the channels of a particular venue. Awarded by the National Technical Administrator’s office and ratified by the National Coordinator. | |
| Website creation | 5-30 one time |
| Includes initial creation of a website as well as major redesigns that change at least half of the existing site. | |
| Website maintenance | 0-15 per month |
| Includes making normal updates, handling trouble reports, fielding suggestions for improvements, etc. | |
| Donating web space | 0-10 per month |
| Providing server space for the website to reside on. Also includes associated features such as e-mail boxes and the like. | |
Most charity drives are local and result in awards of General prestige awarded by a DC or CC. The regional or national coordinators may sponsor a regional or national drive-any regional or national prestige awarded as a result must be granted by the RC or NC respectively.
| Donating blood as part of a Camarilla blood drive | 25 per donation |
| Includes whole blood and partial blood donations. Partial blood donation refers to apheresis, i.e. plasma or platelets. Any monetary compensation must be donated to charity in order to receive the prestige award. Donor must provide proof to their chapter coordinator that the donation of plasma (and money, if applicable) was done. | |
| Transportation for blood drive | 10 per trip, max 20 |
| Includes transporting two or more members who donate blood. This may not be received in the same month as a donation of blood (see previous). | |
| Independent blood donation | 15 per donation |
| Includes whole blood and partial blood donations. Partial blood donation refers to apheresis, i.e. plasma or platelets. Any monetary compensation must be donated to charity in order to receive the prestige award. Donor must provide proof to their chapter or domain coordinator that the donation of plasma (and money, if applicable) was done. Awarded by DC or CC. General prestige. | |
| Donating items as part of a Camarilla charity drive | 1-10 per item, max 30 per charity |
| Includes any donated items. Must be part of a charity drive that has been announced to members of at least one domain or chapter. Only very exceptional items (computers, furniture, etc.) should earn more than five prestige per item. | |
| Volunteer time as part of a Camarilla charity drive | 5 per hour, max 30 per charity |
| Labor donated to charities as part of an organized Camarilla charity event or drive announced to at least one domain or chapter. May include time spent at soup kitchens, homeless shelters, park cleanups, local libraries and other charitable institutions. | |
| Organizing charity drive | 0-20 per drive, max 20 |
| Organizing a blood drive, charity drive, volunteer event or charitable fund raiser. Must be approved by a principle officer prior to the drive. Principle officers and assistants assigned to charity functions are not eligible for this award. | |
| Donating needed materials to the Camarilla | 1-10 per item |
| Includes any items requested by the Camarilla. Must be announced to the members of at least one domain or chapter so that anyone has the opportunity to donate. | |
| Organizing Camarilla fund raiser | 0-10 per event |
| Any event that raises money for the operation of the Camarilla. Ongoing or permanent fundraisers should be delegated to assistants and awarded prestige in the Administration category. Principle officers and assistants assigned to fund raising functions are not eligible for this award. | |
Most publications are local and result in awards of General prestige awarded by a domain or chapter coordinator. The regional or national coordinators may request a publication for regional or national distribution-any regional or national prestige awarded as a result must be granted by the RC or NC respectively. Web publications such as Domain/Chapter Newsletters for ease of distribution would be included in this award, not under Communications.
| Editing a Camarilla newsletter | 10-25 per issue |
| Includes accepting and approving submissions, layout and design, proofreading, providing filler material, etc. | |
| Assistant Editor | 5-15 per issue |
| Includes accepting and approving submissions, layout and design, proofreading, providing filler material, etc. | |
| Designing a Camarilla flyer | 5-10 per flyer |
| Includes accepting and approving artwork, layout and design, proofreading, etc. If more than one person assists, this award should be split between them. | |
| Designing a Camarilla brochure | 5-10 per brochure |
| Includes accepting and approving artwork, layout and design, proofreading, designing copy text, etc. If more than one person assists, this award should be split between them. | |
| Art or article published in a Camarilla publication | 5-10 per article |
| Granted once per article written, not once each time published. The editor of a publication is eligible for approving and publishing their own article only with special dispensation from the principle coordinator requesting the newsletter, and only once per issue. | |
| Grunt work for a Camarilla publication | 0-10 per issue |
| May include assisting the editor with layout, design, proofreading, etc. Also includes copying, collating, stapling, errand running, etc. associated with a newsletter, flyer or brochure. The editor of a publication is not eligible for grunt work awards for the publication they edit. | |
| Donations for a Camarilla publication | 1-10 per item, max 25 |
| Donations of photocopying, software, etc. used in the production of a Camarilla publication. | |
Events must be sponsored by an appropriate principle officer who then grants all prestige associated with that event. A domain or chapter coordinator sponsors local events, a regional coordinator sponsors regional events, and the national coordinator sponsors national or global events. An RC may award regional prestige, and the NC may award national prestige.
These are multiple-day events operated entirely by the Camarilla. Must be sponsored as a convention by a coordinator and a storyteller with jurisdiction and either regional or national authority.
| Organizing an event | 0-20 per month, max 50 |
| Includes pre-con and post-con organizational work. | |
| Volunteer at a convention | 5 per hour, max 50 |
| Any volunteer time donated at the convention, including setup, tear down, security, hospitality, cam table, etc. | |
| Organizing or speaking at a seminar or panel | 0-15 per panel, max 50 |
| Panel must be announced to the convention attendees and sanctioned by the organizers. | |
| Narrating a sanctioned game at the convention | 5 per hour, max 50 |
| Includes the lead storyteller for the game and any appointed assistants. Official narrators must be identified to the players at the game. | |
| Playing an NPC in a sanctioned event game | 5 per session |
| May not be awarded if the player elected to assign experience traits to a character for that game session. Narrators for the game are not eligible for this award. | |
| Donating needed materials to the convention | 1-10 per item, max 50 |
| Donating items necessary to operate the convention. | |
These are multiple-day events operated by an organization other than the Camarilla, but with a Camarilla presence approved by the organizers of the convention. Must be recognized as a convention by a coordinator and a storyteller with jurisdiction and either regional or national authority.
| Organizing an event | 0-15 per month, max 40 |
| Includes pre-con and post-con organizational work, both for the Camarilla presence or the non-Camarilla portions of the convention. | |
| Volunteer at a convention | 5 per hour, max of 40 |
| Any volunteer time donated at the convention, including setup, tear down, security, hospitality, cam table, etc. for both the Camarilla presence or the non-Camarilla portions of the convention. | |
| Organizing or speaking at a seminar or panel | 0-10 per panel, max 40 |
| Must be announced to the convention attendees and approved by the convention organizers. Includes non-Camarilla seminars and panels. | |
| Narrating a sanctioned game at the convention | 5 per hour, max 40 |
| Includes the lead storyteller for the game and any appointed assistants. Must be identified to the players at the game. Includes only sanctioned Camarilla games. | |
| Playing an NPC in a sanctioned game | 5 per session |
| May not be awarded if the player elected to assign experience traits to a character for that game session. Includes only sanctioned Camarilla games. Narrators for the game are not eligible for this award. | |
| Donating needed materials to the convention | 1-10 per item, max 40 |
| Donating items necessary to operate the Camarilla presence at the convention. | |
These are special events operated by the Camarilla that do not meet the requirements for a convention as previously detailed. Must be recognized and sanctioned as a special event by the regional coordinator and storyteller.
| Organizing an event | 0-10 per month, max 25 |
| Includes pre-event and post-event organizational work. | |
| Volunteering at an event | 5 per hour, max 25 |
| Any volunteer time donated at the convention, including setup, tear down, cooking, etc. | |
| Narrating a sanctioned game at the convention | 5 per hour, max 25 |
| Includes the lead storyteller for the game and any appointed assistants. Must be identified to the players at the game. | |
| Playing an NPC in a sanctioned game | 5 per event |
| May not be awarded if the player elected to assign experience traits to a character for that game session. Narrators for the game are not eligible for this award. | |
| Donating needed materials to the convention | 1-10 per item, max 25 |
| Donating items necessary to operate the event. | |
Most storytelling assistance is local in nature and result in awards of General prestige awarded by a DC or CC. The regional or national storytellers may request assistance for regional or national plots or events-any regional or national prestige awarded as a result must be granted by the regional or national coordinator, respectively. All awards in this category should be awarded only in cooperation with the storyteller staff.
Storytellers operating in their own sphere of responsibility are not eligible for awards in this category. For example, storytellers within a particular domain are not eligible for additional awards for work done inside that domain as it is part of their storytelling duties. Assistance provided to other domains would still qualify.
| Submitting an accepted plotline | 1-10 per plotline |
| Must be approved by the accepting storyteller. Full plot kits should receive the full award while plot ideas and partial plot kits should receive a lower award. | |
| Submitting an accepted NPC | 1-5 per NPC |
| Must be approved by the accepting storyteller. Fully-detailed NPCs with backgrounds, motivations, etc. should receive the full award while bare character sheets with brief story notes should receive a lower award. | |
| Playing an NPC in a sanctioned game | 5 per session |
| May not be awarded if the player elected to assign experience traits to a character for playing NPCs the full game session. | |
| Mentoring a new player | 5 per formal session |
| Includes providing advice and help with character creation, roleplaying hints, setting and background information, etc. to any player new to this particular venue or to the Camarilla organization. One session should be at least 30 minutes. Must be approved by the mentored player as well as the awarding coordinator. Always general prestige. | |
| Attending a storyteller meeting by request | 5 per meeting, max of 10 |
| Your presence must have been requested by the storyteller staff. | |
| Narration/ST Aid | 5 per full session |
| Narrator may not be part of the domain or domain storytelling staff, but may receive for narration duties during a sanctioned game. It may include check-in table as well as narration, but must be for the full session. | |
All awards in this category are awarded by the domain or chapter as general prestige.
| Securing a game site | 10-20 per site |
| Locating a new site and making arrangements for Camarilla use. Only awarded once per site. If two or more people assisted, split the award between them. Principle coordinating officers and assistants assigned to organizing games or site maintenance are not eligible for this award. | |
| Providing a game site | 10 per game |
| Acquiring a game site and providing it to the Camarilla free of charge. Includes providing one’s own home for games. If two or more people assisted, split the award between them. Members who receive this award are not eligible for "Securing a game site" for the same site. | |
| Set up and/or clean up a game site | 1-5 per game, max 20 |
| Awarded once per game/meeting. Members who both set up and clean up still receive the award once for that event. | |
| Organize small social event (5-14 persons) | 5 per event, max 10 |
| If two or more people assisted, split the award between them. Principle coordinating officers and assistants assigned to events are not eligible for this award. Only official Camarilla events with a presiding coordinator qualify for this award. | |
| Organize large social event (15+ persons) | 10-15 per event, max 30 |
| Principle coordinating officers and assistants assigned to events are not eligible for this award. Only official Camarilla events with a presiding coordinator qualify for this award. | |
| Assist with large social event (15+ persons) | 0-10 per event |
| Principle coordinating officers and assistants assigned to events are not eligible for this award. Only official Camarilla events with a presiding coordinator qualify for this award. | |
| Attend organizational meetings | 5 per meeting, max 10 |
| Officers required to attend a meeting due to their position are not eligible for this award. Members attending a meeting for a domain, chapter or other group of which they are not a part are not eligible for this award unless their presence was requested to contribute to the meeting. | |
| Transporting 2+ members to a sanctioned event | 5 per trip, max 10 |
| Must involve at least two hours of driving round trip. | |
| Providing lodging for members for an event | 5 per person, max 20 |
| Must be for the night before and/or the night after an event. Awarded once per person per event. | |
| Obtaining business sponsorship | 20 per business |
| Awarded for successfully soliciting a business sponsorship for the Camarilla, including events, domains, chapters, etc. Only awarded once per business per half calendar year (once in Jan through June, one in July through Dec). | |
| Special Projects | 5-15 per month |
| These projects may include but are not limited to assisting an officer in the compilation of prestige, character sheets, check in tables, research, etc. but do not include jobs that should be assigned to an assistant in that chain. For example, doing check-in for a game when not a part of the coordinator staff, or aiding with transcriptions during character audits when not part of the storytelling staff. If the project is persistent it should be awarded as an Assistant under administration. This award may not be claimed more than twice per calendar year. | |
These awards are always general prestige and awarded by the domain or chapter coordinator under very specific circumstances.
| Recruiting a new member | 10 per member, max 50 |
| New member must attend at least four games and obtain a Camarilla membership number. If two or more members are responsible for the new member, split the award between them. | |
| Early renewal | 50 per renewal |
| Awarded to a member who renews before their expiration date. May only be awarded to each member once per calendar year. | |
A regional coordinator, or Camarilla Council member may award up to 50 prestige to an individual who has performed far beyond the guidelines listed elsewhere in the prestige system. The regional coordinator may award general or regional prestige. A member of the Camarilla Council may award general, regional, or national prestige.
Example 1: A member wants to support Habitat for Humanity (a non-profit charitable group). The member works with his or her chapter coordinator and Habitat for Humanity to lead the chapter in an event to help build a home for a local family. Habitat for Humanity organizes the overall project, but the chapter participates on behalf of the Camarilla and Habitat for Humanity is aware of it. The member should receive between 0 and 20 General prestige, depending on the amount of effort involved for organizing the charity drive, and each participant should receive five General prestige per hour of time they spend helping out (to a maximum of 30 prestige each).
Example 2: A member makes a monetary donation to Habitat for Humanity while wearing a Camarilla T-shirt, but not as part of an organized Camarilla presence involve. This is not a prestige-earning activity.
Example 3: A member goes with a friend to a church sponsored event to sandbag for a flood watch. The member mentions that he is a member of the Camarilla, but the event was not planned in conjunction with a coordinator and was not announced to other Camarilla members to organize a significant Camarilla presence. This is not a prestige-earning activity.
Example 4: As in Example 3, but the member calls several Camarilla members and sends an e-mail to the local domain mailing list asking for help. He ensures that the organizers know of the Camarilla’s effort, but there is no coordinator involved due to the urgency of the situation. Each participant should receive 5 general prestige for each hour contributed, including time spent sandbagging or calling other members to assist.
Example 5: At a regional event, a member offers to help and is asked to help with cleaning up after the event. It takes one hour. The member should earn 5 prestige for their effort. At the discretion of the regional coordinator, some or all of this prestige may be regional.
While member class is earned through accumulating prestige points, it represents much more than that. It is a symbol of dedication and service to the club and its values. When accepting a new member class, you are agreeing to serve as an example of this service and dedication to the other members of the club. The higher one’s member class, the more one is expected to act as a leader, maintain a positive attitude, and set a higher standard of ethics and responsibility.
With this in mind, member class is not guaranteed to all who earn the requisite number of prestige points, and can be removed if a member abuses the privileges of their member class or consistently creates conflict within the club (outside the confines of the Camarilla global chronicle). Member class is most definitely a privilege, not a right.
The Camarilla Education Department provides resources for member education in the responsibilities of membership, the coordinator and storyteller offices, and other topics relating to the Camarilla as a society or to the Camarilla global chronicle. The Camarilla Education website can be found at http://camarilla.white-wolf.com/education/. Members are encouraged to be well informed, and to provide an incentive; prestige is awarded for completing exams that test a member’s knowledge. Additional resources may also be available, and members should check the Education website for more information and current news from the Education Department.
These courses are available to all members of the Camarilla. They are intended to enhance a member’s understanding and involvement in our organization and gaming structure. Study materials for each course are available online. You can purchase the final exam for each course from the Mind’s Eye Theatre section of the White Wolf Online Catalog. The website allows for payment by credit card, check, or money order. There is a $4 fee for each exam.
The Camarilla Education website has a list of exams, study guides, and reference materials for each test, and a link to White Wolf’s online catalog so that tests may be purchased online. This website is the main source for news and information on our courses and education in the Camarilla, and can be found at the address listed in the introduction to this section.
The Camarilla Education Department plans to offer the following courses, and may add further courses in the future:
This course is the foundation of the entire education curriculum, and is designed to introduce new members to the Camarilla. However, even long-term members can learn more about the Camarilla’s current structure, procedures, and constitution. The course also highlights membership privileges and responsibilities. The Camarilla strongly encourages all members to take this course within their first sixty days of membership.
Members must successfully complete this test before taking any others within the Education Department’s curriculum.
This course is designed for players who want to learn more about the Camarilla’s global sanctioned chronicle, and it is especially recommended for new players. It covers the skills and knowledge players need to understand how our shared chronicle works, including the following topics:
The Camarilla strongly encourages all members to complete this course within sixty days of beginning play within the Camarilla’s Global Sanctioned Chronicle (or sixty days after the release of the test for existing members). Members who successfully complete the test receive additional benefits when creating characters in the global sanctioned chronicle, and the national storyteller defines these privileges.
This course presents the knowledge and skills necessary for officers to be effective leaders within the Camarilla. The course examines issues experienced by principal elected coordinators and storytellers. Members are welcome to take the course even if they do not currently hold a leadership position. The course includes the following topics:
Officers elected after February 1, 2004 must complete this course no later than ninety days after their election, or they may be subject to removal from office. Members currently serving as elected principal officers on that date will have until May 1, 2004 to complete this requirement.
This course explores the roles and responsibilities of coordinators within the Camarilla. Members who would like to serve as either an elected principal coordinator or assistant coordinator can prepare themselves by learning about the following coordinator issues:
Coordinators elected after February 1, 2004 must complete this course no later than ninety days after their election, or they may be subject to removal from office. Members currently serving as elected principal coordinators on that date will have until May 1, 2004 to complete this requirement.
The global sanctioned chronicle requires members who can help storytellers run scenes, portray NPCs, and assist players resolve challenges. Therefore, this course talks about the role of the narrator. Members who successfully complete the course will demonstrate a basic understanding of the following topics:
The Camarilla recommends that any member wishing to serve as a narrator within the global sanctioned chronicle complete this course.
White Wolf’s tabletop and Mind’s Eye Theatre books can teach a member how to storytell, but there’s a big difference between being the one storyteller for small group of friends and being one member of a storytelling team that manages a global LARP running non-stop across the entire world. In this course, experienced storytellers share the strategies and techniques that have been developed over the past decade to storytell the most complex chronicle ever. Topics in this course include:
Storytellers elected after February 1, 2004 must complete this course no later than ninety days after their election, or they may be subject to removal from office. Members currently serving as elected principal storytellers on that date will have until May 1, 2004 to complete this requirement.
After two years service as an officer (either coordinator or storyteller), members are invited to take a continuing coordinator or continuing storyteller’s course. These master courses present ideas and insights gathered from other experienced Camarilla officers. The tests have a short practical section and several themed essay questions where you can share your own experiences as an officer. This master course format allows you to update your knowledge of your specialty while also helping us improve and expand the education curriculum. If you demonstrate insight and creativity in your responses, you may be recognized for your accomplishments and invited to conduct seminars where you can share your expertise with your peers.
General prestige is awarded for the successful completion of each test within the education curriculum.
| Test of Membership | 100 points |
| Test of the Performer | 100 points |
| Test of Leadership | 100 points |
| Test of the Coordinator | 100 points |
| Continuing Leadership Test | 100 points |
| Test of Narration | 50 points |
| Test of Storytelling | 100 points |
| Continuing Storyteller Test | 100 points |
Members who complete the Test of the Performer may also receive benefits determined by the national storyteller.
If a member does not pass an exam on the first attempt, the member receives one free opportunity to retake the test. This policy allows the member to retest at no additional cost, but the opportunity expires three months after the test results are returned. If the revised test is not submitted within three months, the opportunity expires, and the member must pay to redo the exam at a later date.
Exams are intended to be a test a member’s knowledge-not the knowledge of a group of friends or an entire domain. Those who score the exams should be reasonably sure that the work submitted belongs to the member taking the test. Copying another member’s answers in whole or in part is dishonest and will be considered cheating.
Plagiarism and fraud do a disservice to the membership by devaluing the accomplishment of completing the tests and preventing the Camarilla from evaluating the knowledge of our membership. Cheating on the exams is not acceptable, and evidence of cheating will be investigated with due diligence.
Any member who is caught cheating on the exams will be subject to severe penalties, which will include at a minimum
A member who believes that their exam was copied without their permission should report this to the ordeals graders as soon as possible.
The Camarilla is a worldwide organization with thousands of members. In order to make the club more manageable, it has been divided up into organizational units, each with a coordinator to handle administrative tasks. The smallest units are called chapters. Slightly larger is a domain. A region consists of all the domains and chapters within a geographic region, usually one spanning several states. Each element of that structure is more fully defined later in this section.
Parallel to this administrative structure is a similar one for the storytelling aspects of the club. The smallest storytelling unit is called a venue, and may exist within a domain or a chapter that is independent of a domain. Domains, regions and nations also have a storyteller who administers the sanctioned chronicle much like the coordinators handle out-of-character administration.
A chain of command has been established to facilitate orderly communication within the club. While any member is free to approach any officer in the club, members are strongly encouraged to use this chain of command when seeking official decisions or rulings.
A chapter is a group of members within a domain who band together because of common interests, whether they be a particular gaming style, charity work, or social events. Domains may exist without any chapters, but members can always form a new chapter if they wish. Some chapters may exist outside of domains-these are known as independent chapters, and they differ in some ways that are described later in this section.
Chapters are encouraged to hold events that reflect their philosophy or gaming style, within the guidelines of the Camarilla. Chapters are also encouraged to organize social and charitable activities to strengthen friendships and to strengthen the bond between the Camarilla and its community. Non-gaming events create connections between members and allow the Camarilla to endure where other organizations often fail.
A chapter’s structure is very simple. The members of the chapter elect a chapter coordinator (CC) to perform the administrative duties for the chapter. The CC is then responsible for things such as reporting earned prestige points, reporting events and working with the domain coordinator to keep the domain running smoothly. The chapter coordinator is granted specific responsibilities and authority, detailed in the section on job descriptions. Other members assist by organizing specific projects or events, or by being appointed as assistants to the CC.
A new member who has not previously belonged to a chapter may join a chapter by notifying the chapter and domain coordinators of her choice, provided she meets the requirements of the chapter’s approved charter (if any).
Once you have joined your first chapter, future changes in membership will follow the membership transfer guidelines listed later in this section.
A venue is a storytelling unit that exists to better manage characters and games within the sanctioned chronicle. A Venue Style Sheet (VSS) defines each venue’s scope and character focus.
A venue exists within a single domain, with all of its members generally belonging to that domain. The Venue Storyteller (VST) is elected by the members of the venue presides over that venue and has storytelling authority over all characters assigned to that venue.
When a Camarilla member creates a character for play in the sanctioned chronicle, the member assigns a character to a venue by notifying the venue storyteller and domain storyteller. If the character assigned to the venue is a primary character, as defined by the Camarilla gaming supplements, then the member becomes a member of that venue and is allowed to vote for the venue storyteller. If the character in question is not a primary character, then the venue storyteller still has authority over that character, but it does not entitle the member to a vote in the VST election.
Once a character has been assigned to a venue, changes to that assignment are governed by the transfer policy described later in this section.
A character may be assigned to a venue outside of the member’s domain with the approval of her domain storyteller, regional storyteller(s) and the domain and venue storytellers for the venue she wishes to join.
Every venue within the global sanctioned chronicle must have a venue style sheet that has been approved by the domain and regional storytellers. The venue style sheet describes the scope of the venue, including what character types are allowed to join the venue (if any) and the theme and mood of games run as part of this venue (or lack thereof).
A game’s style should always reflect its venue style sheet. Therefore, the players and venue storyteller should periodically review the VSS together, and submit any proposed changes to the domain and regional storytellers for approval.
The storyteller chain may detail other requirements or limitations for a venue style sheet.
Members may create a new venue by writing a venue style sheet, selecting an initial venue storyteller, and having the new venue approved by the domain and regional storytellers. If a venue already exists within the domain for the same genre (Wraith, Sabbat, Garou, etc.), then at least eight members must commit to assigning primary characters to the venue as well.
Keep in mind that the greater the number of venues within that genre already approved within the domain, the more scrutiny the regional storyteller will apply during the approvals process. Players may consider forming a second venue to explore a different style of game or when the administrative load requires another venue storyteller for that genre. Work with your domain and regional storyteller to determine the solution that works best for everyone involved.
Once a venue has been approved, the initial venue storyteller will serve for an interim period of three months after which a normal election will be held.
A domain is a geographic area defined by the Camarilla Council. While most domains are likely to be the size of a mid-sized city (or a few counties in less populated areas), some may be larger or smaller. Members within a domain may organize themselves into chapters, or may remain independent of the chapter system.
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